Rules

RotoBowl '09 Official Rules
[ Official Rules | Scoring | League Structure ]
» Section I. Overview

The RotoBowl Fantasy Football Tournament is a national fantasy football league, whose season is broken into 3 segments: the live draft(online or Atlantic City)the regular season and the Postseason (League Playoffs, Championship Tournament). Upon registering for a RotoBowl team, you will be given the choice between drafting online or in Atlantic City. Prior to the draft date, each team will be randomly assigned into a league of 12 teams. It is among this league of 12 teams that you will draft and compete against during the RotoBowl regular season. The Regular Season season, which will last 11 weeks, will be based on both Head-to-Head games and weekly points through a Victory Point System (discussed further in Sectio VII League Structure & Regular Season).

At the end of the Regular Season, the top 6 teams in each league will be seeded according to victory point total and advance to their League Playoffs, which will run from Weeks 12-14. The League Playoffs will determine both League Prizes and entries into the Overall Championship Tournament. Similar to the NFL Conference Playoffs, the League Playoffs will be a 6-team single elimination head-to-head tournament, with the top 2 seeds receiving a 1st round bye. In Round 3 of the Leauge Playoffs (Week 14), there will be the 1st/2nd Place game and the 3rd/4th place game. Each League 1st place winner will receive $900; 2nd will receive 300; 3rd will receive $100. Additionally, these top 3 seeds in each league will advance to the RotoBowl Overall Championship Tournament starting on Week 15.

The RotoBowl Postseason will culminate with the Overall Championship Tournament from Weeks 15-16. The tournament will be based entirely on cumulative points from Week 15, Week 16, in addition to each team’s average weekly point total from Weeks 1-14. Overall prizes will be awarded to those teams with the highest sum of point totals from these 3 scores.

» Section II. Draft

The RotoBowl season kicks off with a live 12 team draft. Each team will have the option of drafting online or in person in Atlantic City, NJ. There will be 3 draft time options for online drafts: Tuesday, September 8th @ 8PM Eastern, Wednesday, September 9th @ 8PM Eastern and Friday, September 11th @ 9PM Eastern. Online drafts will take place at the RotoBowl Commissioner service at myfantasyleague.com. The in-person draft in Atlantic City will take place on Saturday, September 12th @ 1:00PM Eastern at the Atlantic Convention Center.

All teams will be randomly pre-assigned to a league of 12 teams, from which a team will draft and compete against during the regular season. Each league consists of 12 teams and will have a 20 round draft using the entire pool of eligible football players (discussed later). Team draft order will be determined prior to the draft in a random manner, and the draft will follow a Serpentine Order Format.

i.Draft
League placement and draft order will be decided in an entirely random fashion 2 days before each Draft night and announced on RotoBowl.com. Teams will be randomly placed in a league and will be given a team number in that league (1-12). Team number refers to the order in which a team will draft in the first round. For example, a team assigned League 12, Team Number 3 will have the 3rd overall draft selection in League 12.

RotoBowl drafts will utilize a Serpentine Order Format. In round 1, the draft will proceed from Team 1 to Team 12. In round 2, the draft will proceed from Team 12 to Team 1. In round 3, from Team 1 to Team 12, and so on.

ii. Draft Supervisors
Each league draft (Online and Live) will be overseen and managed by a RotoBowl staff member known as a Draft Supervisor. Draft Supervisors will be in charge of timekeeping, tracking the official draft results for the entire league, as well as answering any questions a team may have.

iii. Draft Restrictions
A team is required to draft the full 20 rounds, but there are no restrictions on team draft strategy, such as the number of players at a certain position drafted per team. For instance, a team can draft 20 Quarterbacks if the team feels it is its best draft strategy. The draft is a showcase of preparation, strategy and skill and in no way will that be restricted.

iv. Draft Pick Time Limit
a. Live Drafts
A team has 75 seconds to make a draft pick once the Draft Supervisors notify that the team is on the clock. The Draft Supervisors will keep track of the time between picks and will give regular updates on how much time is left on the clock for each pick. If a team does not select a player after the 75 seconds, the draft moves on to the next team. After the next team selects a player, the passed over team is given another 20 seconds to pick a player before being passed over again.

b. Online Draft
A team has 90 seconds to make a draft pick once the Draft Timer begins. If a team fails to make a selection, the online draft room will take the top player from the team's queue. If the queue is empty, the system will select the highest ranked player according to myfantasyleague.com's rankings.

v. Week One Starting Lineups
a. Atlantic City Draft
After the draft is complete, each team representative will be required to submit a week one starting lineup to the RotoBowl Draft Supervisor. Lineups may be altered up until kickoff of each player's game. The only exception is for the Thursday Night game between the Titans and the Steelers. MyFantasyLeague.com will not let you move players from the Titants/Steelers game after kickoff. If you wish to move a Titants/Steelers player after kickoff, you can do so using the Week One Roster Submission Form until 11pm Eastern on Saturday night. Please see note D below for an important notice regarding the Thursday night game.

b. Tuesday and Wednesday Online Drafts
For online drafts on Tuesday and Wednesday, rosters will be available shortly following the online draft. Each team will be responsible to submit their Week 1 lineup using the commissioner service at myfantasyleague.com. Week 1 lineup decisions for players from the Thursday night Titants/Steelers players can be altered until 11pm Saturday night. See note D below for more information.

c. Friday Online Draft
For online drafts on Friday night, rosters will be available immediately following the online draft. Please note that players from the Thursday night Titants/Steelers game will be locked out of your starting lineup. If you want to insert a Titants/Steelers player into your lineup, you must use the Week One Roster Submission Form before 11pm Eastern on Saturday night.

d. THURSDAY NIGHT TITANS/STEELERS GAME
Please note that all players from the Thursday night Titants/Steelers game are eligible to be in your Week 1 starting lineup, regardless of your draft day. However, once the Thursday night game begins, these players will be locked out of your starting lineup. If you want to insert a Titants/Steelers player into your lineup after kickoff, you must use the Week One Roster Submission Form before 11pm Eastern on Saturday night.

» Section III. Rosters & Free Agency

Each roster will consist of 20 players - no more or no less are permitted. There are no restrictions to the number of players at a certain position on a single team. Each week, a team will submit a starting lineup of 11 players. The deadline to make weekly lineup changes will be the time of kickoff of each NFL game. It is these 11 players that will count towards the weekly regular season score.

i. Starting Lineups
The Starting Lineups will consist of:

1 Quarterback

2 Runningbacks

3 Wide Receivers

1 Tight End

2 Flex Players (a RB or WR, or TE)

1 Place Kicker

1 Team Defense/Special Team

ii. Dead Team Rule
To minimize the effect of "Dead Teams", RotoBowl management has placed the "Dead Team" rule in effect for the 2008 season. The "Dead Team" rule will apply only to players on a bye week. In the case that a player on a bye is in a team's active lineup, RotoBowl management will swap that player out of the active lineup in exchange for a qualified* player at the same football position with the highest average weekly score** up to that point in the season, so long as that player is not listed on the official injury report as out***. If the only qualified players are listed as out, RotoBowl will activate the player with the highest average weekly score, starting with those players who are not listed as out on the official injury report.

In the case that two or more qualified players are tied in average weekly score, RotoBowl will exchange the bye player with the qualified player that was drafted highest by the team in their individual league's RotoBowl draft. Drafted players will win the tiebreaker over those players who were acquired in free agency, in the case that the qualified players are tied for average weekly score. In the case that all qualified players were free agent acquisitions, RotoBowl will exchange the bye player with the qualified player picked at random. In the case of a situation that is not covered by this section, RotoBowl staff will act at its' own discretion in the matter.

Please note that Dead Team player exchanges may not take place immediately, as RotoBowl management must wait for the roster submission deadline to pass until changes can be made.

* Qualified refers to a player at the same football position as the bye player that is not on a bye.

** Average weekly score will be calculated as follows: (Cumulative number of fantasy points divided by games played). Bye weeks are not included in games played.

*** Official injury report will be listed on a site to be determined.

iii. Lineup Submission
Weekly starting lineups can be submitted via the online commissioner at myfantasyleague.com. Starting lineups may be edited at any time before a player's scheduled game. Once a player's game has begun, he can no longer be moved in/out of the lineup.

iv. Free Agent System
Each week during the regular season (weeks 2-12 only), teams will have two opportunities to pick up free agents (players who aren't on a team's roster in your league). Bidding will begin each week at 6am Eastern on Tuesday morning of each week. Free Agents will be processed each Thursday at 6pm EST (Free Agent Period 1) and each Saturday at 6 pm EST (Free Agent Period 2), except for Weeks 10-12 where free agents will be processed at 9am Eastern on Thursday and 6pm Eastern on Saturday. Please note that players dropped during Free Agent Period 1 are not eligible to be picked on Free Agent Period 2. The system used for free agent acquisitions will be a blind bidding process, where each team will be given 1,000 free agent units to bid on players during the course of the year. Each week, a team interested in a free agent will submit a bid via website in free agent units for that free agent player. Bids will not be seen by any other team in the league until after the results are listed on the website.

A free agent will be awarded to the team that bid the most free agent units. Each time a team successfully acquires a free agent for x amount of free agent units that x amount will be subtracted from the team's available free agent units. Please note that the initial 1,000 free agent units cannot be replenished. Once a team uses up 1,000 free agents units, that team is no longer eligible to bid on free agents the rest of the season. At no time can any team bid an amount higher than their available free agent units. Free agent bids must be in whole amounts.

Player Drops
With every Free Agent bid, a team must also name a player from the team's roster to be dropped. This is done to ensure all rosters stay at 20 players. The player will only be dropped from the team if the free agent is acquired.

Bidding Time Frame and Deadlines
There will be 2 Free Agency Bidding Periods each week of the Regular Season. The first weekly Free Agency Period will begin on Tuesday 11:00 AM EST and concludes on Thursday at 6:00 PM EST. Free Agency Results will be posted on RotoBowl.com by Thursday 7PM EST. As soon as results are posted, the weekly Free Agency Period 2 will begin. Free Agency Period 2 will run from each Thursday at 7pm EST to Saturday at 6pm EST. Results of Free Agency Period 2 will be posted on RotoBowl.com on Saturday at 7pm EST. Please note that there will be no bidding of free agents during week 1 or after week 11.

Bidding deadlines throughout the season will be as follows:

Week 2: Period 1 - Thursday, September 17th @ 6:00 PM Eastern; Period 2 - Saturday, September 19th @ 6:00 PM Eastern

Week 3: Period 1 - Thursday, September 24th @ 6:00 PM Eastern; Period 2 - Saturday, September 26th @ 6:00 PM Eastern

Week 4: Period 1 - Thursday, October 1st @ 6:00 PM Eastern; Period 2 - Saturday, October 3rd @ 6:00 PM Eastern

Week 5: Period 1 - Thursday, October 8th @ 6:00 PM Eastern; Period 2 - Saturday, October 10th @ 6:00 PM Eastern

Week 6: Period 1 - Thursday, October 15th @ 6:00 PM Eastern; Period 2 - Saturday, October 17th @ 6:00 PM Eastern

Week 7: Period 1 - Thursday, October 22nd @ 6:00 PM Eastern; Period 2 - Saturday, October 24th @ 6:00 PM Eastern

Week 8: Period 1 - Thursday, October 29th @ 6:00 PM Eastern; Period 2 - Saturday, October 31st @ 6:00 PM Eastern

Week 9: Period 1 - Thursday, November 5th @ 6:00 PM Eastern; Period 2 - Saturday, November 7th @ 6:00 PM Eastern

Week 10: Period 1 - Thursday, November 12th @ 9:00 AM Eastern; Period 2 - Saturday, November 14th @ 6:00 PM Eastern

Week 11: Period 1 - Thursday, November 19th @ 9:00 AM Eastern; Period 2 - Saturday, November 15th @ 6:00 PM Eastern

Conditional Bids
In case a team does not get a player that was bid on, any number of conditional bids may be used. Subsequent conditional bids will only take effect if the previous bid is not the winning bid. Conditional bids are not required at any time.

Number of Bid Limits
RotoBowl does not limit the amount of bids you can place on any given week, so long as you have the free agent dollars to cover your bid.

Tied Bids Tiebreakers
If 2 or more teams bid the same amount on a free agent in a given week, the player is awarded to do the team with the:

1. Lowest Victory Points

2. Lowest Total Points Scored

3. Worst Win Percentage

4. Head-to-Head Record

Available Players
As long as a player is not on the roster of any team in the league, he is available to be bid on.

v. Trades
No trades involving players or free agent units are permitted.

vi. Best Interest of the League Rule

RotoBowl staff will not interfere in team management issues, except in extreme cases where RotoBowl staff feels the integrity of the league is being compromised. Only under these extreme cases, RotoBowl Staff reserves the right to interfere in any team management issue and/or implement necessary league moves.

» Section IV. Scoring

The following is a breakdown on the scoring system. Please note that scoring will be rounded to the nearest 100th decimal place (a team can have a weekly score of 145.15):

Lineup Requirements
Offense Other
1 Quarterback 1 Kicker
2 Runningbacks 1 Defensive Team
3 Wide Receivers 2 Flex Players (RB/WR/TE only)
1 Tight End 9 Reserve

Passing
Category Points
Divide total passing yards by 20. Ex: 255 passing yards equals 12.75 points.
Passing Touchdown 4 points
Interception -1 point
2pt Conversion 2 points

Rushing
Category Points
Divide total rushing yards by 10. Ex: 109 rushing yards equals 10.9 points.
Rushing Touchdown 6 points
2pt Conversion 2 points

Receiving
Category Points
Divide total receiving yards by 10. Ex: 76 receiving yards equals 7.6 points.
Reception 1 point
Receiving Touchdown 6 points
2pt Conversion 2 points

Place Kicking
Category Points
Extra Point 1 point
1-39 Yard FG 3 points
40-49 Yard FG 4 points
50+ Yard FG 5 points

Defense & Special Teams
Category Points
Sack 1 point
Interception 2 points
Fumble Recovery 2 points
Safety 2 points
Defense or Special Teams Touchdown* 6 points
Points Against .5 (one-half point) for every point under 20 allowed (Example: 10 points for a shutout, 13 points allowed equals 3.5 pts, 17 points allowed equals 1.5 points, etc.)

*Defensive or special teams touchdown include: kickoff return, punt return, fumble return, interception return, blocked punt return and returns after a missed field goal.

Note 1: In plays that contain more than one turnover, fumble recovery points will be awarded to the recovery team's defense and special teams. For example, Team X's offense fumbles and Team Y's defense recovers, but then fumbles the ball back to team X's offense. In that scenario, team X's defense and special teams (as well as team Y's defense and special teams) are both awarded a fumble recovery.

Note 2: Touchdowns scored on fake field goals or fake punts do not count as Defense/Special Teams scoring. Touchdowns scored by the offensive team after a blocked punt or blocked field goal do not count as a Defense/Special teams score.

Note 3: Points allowed includes all points scored by the opposing team, regardless if the opposing team scores on offense, defense or special teams.

Note 4: In the unlikelihood of a scoring occurrence that is not covered in the RotoBowl rules, we will defer to the official game scoring.

Note 5: Special teams touchdowns will only be credited to Team Defense/Special teams.

i.Stat Changes & Official End of Week Rule

All weekly stats will be considered final on Fridays at 11:59PM Eastern. Occasionally, official NFL game stats will be altered several days after a game has ended. After each Friday at 11:59PM Eastern, no stat changes will be reflected in RotoBowl league games and standings. For example, Week 1 Stats will be considered final on Friday September 18, 2009 at 11:59PM Eastern. Please note that this deadline also applies to challenging any potential statistical errors made by RotoBowl League Staff. To challenge a statistic, you must call the RotoBowl office (877-768-6269) or email chris@rotobowl.net by the deadline.

» Section V. League Structure and Regular Season

RotoBowl will be segmented into leagues of 12 teams. There will be no divisions or conferences within the league (in essense, each league is one big division of 12 teams). Teams will be randomly assigned a league and draft order 2 nights before each scheduled Draft.

Regular Season Schedule & Victory Points Awarded

The regular season runs from week 1 through week 11.

Standings will be based on a Victory Point System, which incorporates head-to-head games with weekly point totals.

Weekly Matchups
a. Head-to-Head
From weeks 1-11, each team will play another team in their league in a head-to-head matchup. The higher scoring team of the two will receive a win and 2 victory points. Ties will count for 1 Victory Point.

b. Top 6 / Bottom
For each week from Weeks 1-11, the top 6 scoring teams for the week in each conference will receive 1 Victory Point for that week, in addition to the win/loss acquired from the Head to Head game from that week. The bottom 6 scoring teams for the week in each league will receive 0 Victory Points for the week, in addition to the win/loss acquired from the Head to Head game from that Week.

c. Victory Points
As stated above, each week a team will be able to accrue between 0-3 Victory Points for each week of the Regular Season. 2 Victory Points are awarded for a win in the head-to-head matchups (1 for tie), and another 1 Victory Point is awarded to each of the Top 6 Scoring teams every week.

» Section VI. POSTSEASON - LEAGUE PLAYOFFS, CHAMPIONSHIP TOURNAMENT, CONSOLATION BOWL

i. League Playoffs
League prizes and entry into the Overall Championship Tournament will be decided through a 3 week head-two-head single elimination playoff tournament within each league. League Playoffs run from Week 12-14.
Following Week 11, each team will be seeded 1-12 in their league according to regular season Victory Point total. The top 6 seeds will advance to the League Playoffs on Week 12. (Victory Point Tiebreakers for seeds: 1) total regular season points; 2) regular season head-to-head record; 3) highest one-week point total; 4) random selection).
The bottom 6 teams in each league who do not qualify for the League Playoffs are moved to the Consolation Bowl (discussed later).

Week 12 – Round 1 of League Playoffs
- Seed 3 vs 6
- Seed 4 vs 5
The winners of each game move onto Round 2 on Week 13; the losers are moved to the Consolation Bowl.
Seeds 1 & 2 will automatically receive byes and move onto Round 2 on Week 13. Additionally, Seed 1 is automatically qualified for the Overall Championship Tournament.

Week 13 – Round 2 of League Playoffs
- Seed 1 vs lowest seed to advance
- Seed 2 vs highest seed to advance
The winners of each game move onto the League Championship Game on Week 14; the losers move onto the 3rd/4rd Place Game on Week 14.

Week 14 – Round 3 of League Playoffs
- League Championship Game: winner will win 1st place league prize of $900 and advance to Championship Tournament; loser will win 2nd place league prize of $300 and also advance to Championship Tournament.
- 3rd/4th Place Game: winner will win 3rd place league prize of $100 and advance to Championship Tournament; loser will be moved to Consolation Bowl.

*Note: If there is a tie in any League Playoff game, the higher seeded will get the tiebreaker.

iii. Overall Championship Tournament
The top 3 teams in each league (as determined from the League Playoffs), in addition to those Regular Season League #1 seeds who did qualify via the Playoffs, will receive births into the RotoBowl Championship Tournament, which will run from weeks 15-16. The winner of this tournament will be the RotoBowl Champion.
Note: There will be no Wildcard Entries to the Championship Tournament

RotoBowl Championship Tournament Format
The Championship Tournament will utilizt a cumulative points format consisting of 3 scores:
1. Week 15 point total
2. Week 16 point total
3. Average weekly score from Weeks 1-14.

The winner of the RotoBowl Championship Tournament will be the team with the highest point total from these 3 scores. The teams with the Top 10 scores will be awarded prizes according to the RotoBowl prize payout schedule.
Tiebreakers to determine Post-Season Tournament prize winners will be:
1. Total Season Points from Weeks 1-16
2. Most Victory Points in Weeks 1-11
3. Best Regular Season Record in Weeks 1-11
4. Higher Regular Season Point Differential ('points for' minus 'points allowed')
5. Total Active QB points from Weeks 1-11
6. Random Selection

iii. Consolation Bowl Knockout Tournament
Every team that does not make the RotoBowl League Playoffs or Championship Tournament will be included in their league League Consolation Bowl.The Consolation Bowl will run from Weeks 12-16. Each League Consolation Bowl winner will win $100 credit for RotoBowl 2010.

Week 12: Round 1 of Consolation Bowl
All 6 teams that do not advance to their League Playoffs will compete in the first round of their League’s Knockout Tournament. The team with the lowest score for Week 12 will be eliminated; the top 5 scores will move onto Week 13.

Week 13: Round 2 of Consolation Bowl
The 2 losing teams of Round 1 of the League Playoffs will be added to the Consolation Bowl. The lowest scoring team for Week 13 will be eliminated; the remaining teams will advance to Week 14.

Week 14: Round 3 of Consolation Bowl
The 2 lowest scoring teams for Week 14 will be eliminated; the remaining teams will advance to Week 15.

Week 15: Round 4 of Consolation Bowl
The losing team of the 3rd/4th Place League Playoff game will be added to the Consolation Bowl. The top 3 scoring teams from the week will advance to the final week of the Knockout Tournament. The remaining teams will be eliminated.

Week 16: Final Round of Consolation Bowl
After Week 16, the team will the highest score (only for Week 16) will be named the League Consolation Bowl Champion and be awarded with a $100 certificate towards RotoBowl 2010.

Tiebrekers to determine RotoBowl Consolation Tournament prize winners will be:
1. Victory Points in Weeks 1-11
2. Total Points in Weeks 1-11
3. Best Regular Season Record in Weeks 1-11
4. Higher Regular Season Point Differential ('points for' minus 'points allowed')
5. Random Selection


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